Post by bradx on Apr 20, 2009 4:38:21 GMT -5
check out my cool 1974 munro electric football game.
got it at goodwill today for $10. great deal, or stupid useless piece of shit i will never use that will end up in a closet somewhere?
i told amber its a priceless piece of historical americana and a bargain at twice the price.
here is this ridiculous thing in action...
blip.tv/file/2013612/
its sooooo easy to play!!! this is just an excerpt of the rules.
got it at goodwill today for $10. great deal, or stupid useless piece of shit i will never use that will end up in a closet somewhere?
i told amber its a priceless piece of historical americana and a bargain at twice the price.
here is this ridiculous thing in action...
blip.tv/file/2013612/
its sooooo easy to play!!! this is just an excerpt of the rules.
+ KICK-OFFS:
(1) The TTQB (or some other approved kicking method) is used to kick the ball.
(2) The board is turned on for four seconds (to simulate the ball being kicked in the air while the kicking team runs downfield to cover) and then turned off.
(3) If the ball does not stay on the board, or make contact with the board railing, the kick returner shall return the kickoff from his pre-designated spot at his own 2 yard line. If the ball lands on the board in the field of play, it is from that point the kick returner shall be placed and the decision to return will be made.
(4) If the receiving team decides to return the kick, the stationary player in the kick returner position is replaced by the actual kick returner. The kick returner's base may be adjusted and angled, then non-engaged blockers can be adjusted and angled. (see definition of adjust and angle).
(5) The kicking team may then angle and adjust any of its non-engaged players (see definition of engaged) with an opposing player.
(6) The board is turned back on and play continues until the kick returner is tackled, runs out of bounds, scores, or has his forward progress stopped.
Play Procedure: Plays are run as follows:
1. The offense and defense simultaneously begin to set their players in the desired formations. 2 The offense says "set" when its formation is complete. At this point, the offense may no longer make any changes to its formation.
3. Upon seeing the offense's final set formation, the defense makes its final adjustments and says "set."
4. The offense may now angle (but not adjust) a maximum of two players in the offensive backfield between the “hash marks” (i.e. running backs and quarterback). Instead of angling two players, the offense may “motion” one player.
5. In response to Step 4 above, the defense may angle as many players as the offense did, plus angling one additional defensive player. The defenders being angled are at least ten yards behind the line of scrimmage. The defense is allowed one “motion” if the offense does the same. The defense can then still angle one additional defensive player. No defensive players can have a magnetic base.
6. The offense may elect to make a quarterback substitution (not an audible, if the play is a pass). The defense is not allowed any response to a quarterback substitution. The QB figure cannot have a magnetic base.
7. The offense announces the number of the ball carrier. If the ball carrier is a running back, or if the quarterback will run without attempting a pass, then the offense turns on the game board. The ball carrier is allowed one chance to turn off the board and re-angle the ball carrier (This cannot be done in the red zone). Unengaged defenders can also be adjusted. Defense turns on the switch and turns it off as soon as the play is over. (Skip to Step 12). If the offense plans to attempt a pass, then proceed to Step 8.
8. The offense operates the game switch control on a pass play. The switch is turned on and then turned off as soon as he is ready to attempt a pass. The offense may attempt a pass if all of the following conditions are met.
(a) The quarterback has not been tackled (sacked).
(b) The quarterback has never had its entire base drop back more than 15 yards behind the line of scrimmage.
(c) An eligible receiver is open to receive a pass. (A receiver is eligible to receive a pass if the base is completely inbounds and not engaged base to base with a defensive player. A receiver that had previously been out of bounds may still be eligible to receive a pass provided that the entire base is inbounds at the time of the pass attempt.)
(d) The quarterback has never had any part of its base on or past the line of scrimmage.
(e) The quarterback has not run out of bounds. If all these conditions are met, then proceed to Step 9. If any of these conditions are not met, then skip to Step 12. The quarterback is sacked for a loss if conditions (a) or (b) are not met. If condition (d) is not met, then the pass is automatically incomplete. If condition (e) is not met, then the ball is marked at the spot where the quarterback's base went out of bounds.
Quarterback may change its base and run if all possible receivers are out of bounds or otherwise engaged. Defenders may turn as many non-engaged players as possible to stop the quarterback run.
Quarterback may “keep the ball” once per game, even if there are open receivers.
9. The quarterback substitution is made (if necessary). If the intended receiver is within five yards of the quarterback, (and has an unobstructed line of sight) no TTQB is necessary as the pass is considered a “shovel”, and is automatically complete.
10. The pass is attempted with the triple threat quarterback. When attempting the pass, the quarterback may be tilted as long as some part of its base remains in contact with the board inside the footprint of where the base was at when the switch was turned off. The offense has only one attempt in which to complete the pass. If the pass is complete (see definition of completion), proceed to Step 11. The offense may elect to take an automatic incompletion ("throw it away") provided that at least one receiver is open to receive a pass. If the offense misses the pass or opts to "throw it away," then skip to Step 12. If the offense throws an interception (see definition of interception), then the defensive player becomes the ball carrier. If the defensive player is engaged with an offensive lineman, the pass is ruled batted down and therefore incomplete. If the defensive player is engaged, then the ball is down at that point. If the defensive player is not engaged, then it may be angled and adjusted. Play continues in Step 11, but with the defender as the ball carrier and with the offense becoming "the defense."
11. The receiver, upon catching the pass, may be re-angled by the offense. The defense may angle and adjust any of its players which are not engaged. After making any adjustments, the defense controls the switch and the play continues with the new ball carrier. The defense then turns off the switch upon completion of the play.
12. The line of scrimmage is marked for the next play
OPTIONS FOR PASSING:
Halfback Pass: A pass may be attempted with the halfback. If the halfback is more than 5 yards away from the QB, the TTQB will be used to throw him the ball. If the pass is incomplete, the play ends.
o If the pass is complete, the defense can adjust players based on the new ballcarrier. The offense can then re-position (and change the base) on the QB to make him eligible (if desired), and then the defense turns on the switch for (2) two seconds to allow the play to continue. If the ballcarrier is tackled, he is down at that point. If the ballcarrier runs out of bounds, play is dead for no gain.
o Upon completion of the 2 seconds, the halfback MUST throw the ball to an eligible receiver past the line of scrimmage or throw the ball away. The halfback can not “tuck and run”. Upon the completed pass, the defense can adjust again, and play resumes.
Center Eligible/Center Sneak: Each coach may attempt this play once per game.
As a running play, the center is identified as the ball carrier and the defense gets the switch as a standard running play.
As a passing play, the offense can declare center eligible at any time when the TTQB is looking for eligible receivers. The only condition is the center is no longer eligible once he has gone further than (10) ten yards past the line of scrimmage. If the pass is successful, treat the center as a standard ball carrier.
Quick Kick: A “Quick Kick” may be attempted once per game per coach, as long as the kick attempt is made from within the opponent’s 40 yard line, and the QB is not more than 15 yards behind the line of scrimmage. The quarterback will be replaced on the field with the TTQB at his present position.
The offense announces its intent to “Quick Kick”. The QB must me made stationary, as the defense will be allowed to re-angle any unengaged defenders, and will get a 2-second rush. If the QB is tackled, the play ends. The TTQB attempts the kick, if it is good, the offense gets 3 points. If it is no good, the ball is dead and possession goes to the defense at the spot of the attempted kick.
===============================================================
PUNTS:
Formations:
The rules for offensive and defensive formations as described in also apply to punts. The player at the quarterback position is the punter. The punter must be a player on a stationary base. In addition, the defense may elect to place a kick returner on a stationary base exactly 50 yards from the line of scrimmage or on its own goal line (whichever is closer to the line of scrimmage).
# Play Procedure. Plays are run as follows:
1. The offense announces its intention to punt.
2. The board is turned on for two seconds to allow the defense an opportunity to block the punt. (The punt is blocked if the kicker gets tackled or if its base is moved more than 15 yards behind the line of scrimmage during the two second count). If the punt is blocked, then the defense takes possession at the spot of the punter. The defense may not advance the ball on a blocked punt. The play is over. If after the two second count the punt is not blocked, proceed to Step 3.
3. The quarterback substitution is made by removing the stationary player and putting the triple threat quarterback in its place.
4. The punt is made with the triple threat quarterback. When making the punt, the quarterback may be tilted as long as some part of its base remains in contact with the board on the spot where the base was at the time when the switch was turned off. As a result of the punt, one of the following situations will occur: (a) The punt flies out of bounds without first touching the field of play or another player. (b) The punt hits the field of play and stays inbounds. (c) The punt hits a player on the fly or after bouncing on the field of play. (d) The punt hits the field of play and then goes out of bounds. If situations (a) or (b) occur, the punt is returnable. In the event of situation (a), the punt returner stays in its original position. In the event of situation (b), the punt returner is moved to the spot of the ball. Proceed to Step 5. If situation (c) occurs and the first player hit is a member of the return team, then that player becomes the punt returner. That player's position is marked. Proceed to Step 5. If situation (c) occurs and the first player hit is a member of the punting team, then the ball is down at the spot of that player with the return team having possession. If situation (d) occurs, the play is over and return team has possession at the point where the ball went out of bounds. NOTE: The punting team may instead "fake" the punt and pass to an eligible receiver. In this case, play would resume.
5. The punting team may angle all five of its eligible receivers (even if they are engaged) to cover the punt. The return team makes no adjustments.
6. The board is turned on for two seconds (to simulate the ball being punted in the air while the kicking team runs downfield to cover the punt) and then turned off.
7. By the end of the two second count, if any player from the punting team is able to hit the punt returner's base or pass the spot of the punt returner while remaining inbounds, then the result is an automatic "fair catch." The play is over and the ball is marked at the spot of the punt returner. (If the punt returner was in the endzone, then the result is a touchback). If no player from the punting team is able to force the "fair catch," then the punt is returnable. Proceed to Step 8.
8. The stationary player in the punt returner position is removed and the actual punt returner is put in its place at the exact same spot.
9. The punt returner may be angled. No other player on the return team may be angled.
10. The punting team may then adjust and angle any of its players not engaged with a player from the return team.
11. The board is turned on and play continues until the punt returner is tackled, runs out of bounds, scores, or has its forward progress stopped.
FIELD GOALS AND PATs. A field goal may only be attempted when the offense is on beyond the opponent's 40 yard line.
Formations. The rules for offensive and defensive formations as described in Section 4.4 apply to field goal and PAT attempts. The player at the quarterback position is the kicker. The kicker must be a player on a stationary base.
Play Procedure. Plays are run as follows:
1. The offense announces its intention to attempt a kick.
2. The board is turned on for two seconds to allow the defense an opportunity to block the kick. (The kick is blocked if the kicker gets tackled or if its base is moved more than 15 yards behind the line of scrimmage). If the kick is blocked, then the defense takes possession at the spot of the kicker. The defense may not advance the ball on a blocked kick. The play is over. If after the two second count the kick is not blocked, proceed to Step 3.
3. The quarterback substitution is made by removing the stationary player and putting the triple threat quarterback in its place.
4. The kick is attempted. When making the kick, the quarterback may be tilted as long as some part of its base remains in contact with the board on the spot where the base was at the time when the switch was turned off. NOTE: The offense may instead "fake" the field goal and pass to an eligible receiver. In this case, play would resume as in Section 4.4.3, Step 10.
Quick Kick: A “Quick Kick” may be attempted once per game per coach, as long as the kick attempt is made from within the opponent’s 40 yard line, and the QB is not more than 15 yards behind the line of scrimmage. The quarterback will be replaced on the field with the TTQB at his present position.
The offense announces its intent to “Quick Kick”. The QB must me made stationary, as the defense will be allowed to re-angle any unengaged defenders, and will get a 2-second rush. If the QB is tackled, the play ends. The TTQB attempts the kick, if it is good, the offense gets 3 points. If it is no good, the ball is dead and possession goes to the defense at the spot of the attempted kick.
(1) The TTQB (or some other approved kicking method) is used to kick the ball.
(2) The board is turned on for four seconds (to simulate the ball being kicked in the air while the kicking team runs downfield to cover) and then turned off.
(3) If the ball does not stay on the board, or make contact with the board railing, the kick returner shall return the kickoff from his pre-designated spot at his own 2 yard line. If the ball lands on the board in the field of play, it is from that point the kick returner shall be placed and the decision to return will be made.
(4) If the receiving team decides to return the kick, the stationary player in the kick returner position is replaced by the actual kick returner. The kick returner's base may be adjusted and angled, then non-engaged blockers can be adjusted and angled. (see definition of adjust and angle).
(5) The kicking team may then angle and adjust any of its non-engaged players (see definition of engaged) with an opposing player.
(6) The board is turned back on and play continues until the kick returner is tackled, runs out of bounds, scores, or has his forward progress stopped.
Play Procedure: Plays are run as follows:
1. The offense and defense simultaneously begin to set their players in the desired formations. 2 The offense says "set" when its formation is complete. At this point, the offense may no longer make any changes to its formation.
3. Upon seeing the offense's final set formation, the defense makes its final adjustments and says "set."
4. The offense may now angle (but not adjust) a maximum of two players in the offensive backfield between the “hash marks” (i.e. running backs and quarterback). Instead of angling two players, the offense may “motion” one player.
5. In response to Step 4 above, the defense may angle as many players as the offense did, plus angling one additional defensive player. The defenders being angled are at least ten yards behind the line of scrimmage. The defense is allowed one “motion” if the offense does the same. The defense can then still angle one additional defensive player. No defensive players can have a magnetic base.
6. The offense may elect to make a quarterback substitution (not an audible, if the play is a pass). The defense is not allowed any response to a quarterback substitution. The QB figure cannot have a magnetic base.
7. The offense announces the number of the ball carrier. If the ball carrier is a running back, or if the quarterback will run without attempting a pass, then the offense turns on the game board. The ball carrier is allowed one chance to turn off the board and re-angle the ball carrier (This cannot be done in the red zone). Unengaged defenders can also be adjusted. Defense turns on the switch and turns it off as soon as the play is over. (Skip to Step 12). If the offense plans to attempt a pass, then proceed to Step 8.
8. The offense operates the game switch control on a pass play. The switch is turned on and then turned off as soon as he is ready to attempt a pass. The offense may attempt a pass if all of the following conditions are met.
(a) The quarterback has not been tackled (sacked).
(b) The quarterback has never had its entire base drop back more than 15 yards behind the line of scrimmage.
(c) An eligible receiver is open to receive a pass. (A receiver is eligible to receive a pass if the base is completely inbounds and not engaged base to base with a defensive player. A receiver that had previously been out of bounds may still be eligible to receive a pass provided that the entire base is inbounds at the time of the pass attempt.)
(d) The quarterback has never had any part of its base on or past the line of scrimmage.
(e) The quarterback has not run out of bounds. If all these conditions are met, then proceed to Step 9. If any of these conditions are not met, then skip to Step 12. The quarterback is sacked for a loss if conditions (a) or (b) are not met. If condition (d) is not met, then the pass is automatically incomplete. If condition (e) is not met, then the ball is marked at the spot where the quarterback's base went out of bounds.
Quarterback may change its base and run if all possible receivers are out of bounds or otherwise engaged. Defenders may turn as many non-engaged players as possible to stop the quarterback run.
Quarterback may “keep the ball” once per game, even if there are open receivers.
9. The quarterback substitution is made (if necessary). If the intended receiver is within five yards of the quarterback, (and has an unobstructed line of sight) no TTQB is necessary as the pass is considered a “shovel”, and is automatically complete.
10. The pass is attempted with the triple threat quarterback. When attempting the pass, the quarterback may be tilted as long as some part of its base remains in contact with the board inside the footprint of where the base was at when the switch was turned off. The offense has only one attempt in which to complete the pass. If the pass is complete (see definition of completion), proceed to Step 11. The offense may elect to take an automatic incompletion ("throw it away") provided that at least one receiver is open to receive a pass. If the offense misses the pass or opts to "throw it away," then skip to Step 12. If the offense throws an interception (see definition of interception), then the defensive player becomes the ball carrier. If the defensive player is engaged with an offensive lineman, the pass is ruled batted down and therefore incomplete. If the defensive player is engaged, then the ball is down at that point. If the defensive player is not engaged, then it may be angled and adjusted. Play continues in Step 11, but with the defender as the ball carrier and with the offense becoming "the defense."
11. The receiver, upon catching the pass, may be re-angled by the offense. The defense may angle and adjust any of its players which are not engaged. After making any adjustments, the defense controls the switch and the play continues with the new ball carrier. The defense then turns off the switch upon completion of the play.
12. The line of scrimmage is marked for the next play
OPTIONS FOR PASSING:
Halfback Pass: A pass may be attempted with the halfback. If the halfback is more than 5 yards away from the QB, the TTQB will be used to throw him the ball. If the pass is incomplete, the play ends.
o If the pass is complete, the defense can adjust players based on the new ballcarrier. The offense can then re-position (and change the base) on the QB to make him eligible (if desired), and then the defense turns on the switch for (2) two seconds to allow the play to continue. If the ballcarrier is tackled, he is down at that point. If the ballcarrier runs out of bounds, play is dead for no gain.
o Upon completion of the 2 seconds, the halfback MUST throw the ball to an eligible receiver past the line of scrimmage or throw the ball away. The halfback can not “tuck and run”. Upon the completed pass, the defense can adjust again, and play resumes.
Center Eligible/Center Sneak: Each coach may attempt this play once per game.
As a running play, the center is identified as the ball carrier and the defense gets the switch as a standard running play.
As a passing play, the offense can declare center eligible at any time when the TTQB is looking for eligible receivers. The only condition is the center is no longer eligible once he has gone further than (10) ten yards past the line of scrimmage. If the pass is successful, treat the center as a standard ball carrier.
Quick Kick: A “Quick Kick” may be attempted once per game per coach, as long as the kick attempt is made from within the opponent’s 40 yard line, and the QB is not more than 15 yards behind the line of scrimmage. The quarterback will be replaced on the field with the TTQB at his present position.
The offense announces its intent to “Quick Kick”. The QB must me made stationary, as the defense will be allowed to re-angle any unengaged defenders, and will get a 2-second rush. If the QB is tackled, the play ends. The TTQB attempts the kick, if it is good, the offense gets 3 points. If it is no good, the ball is dead and possession goes to the defense at the spot of the attempted kick.
===============================================================
PUNTS:
Formations:
The rules for offensive and defensive formations as described in also apply to punts. The player at the quarterback position is the punter. The punter must be a player on a stationary base. In addition, the defense may elect to place a kick returner on a stationary base exactly 50 yards from the line of scrimmage or on its own goal line (whichever is closer to the line of scrimmage).
# Play Procedure. Plays are run as follows:
1. The offense announces its intention to punt.
2. The board is turned on for two seconds to allow the defense an opportunity to block the punt. (The punt is blocked if the kicker gets tackled or if its base is moved more than 15 yards behind the line of scrimmage during the two second count). If the punt is blocked, then the defense takes possession at the spot of the punter. The defense may not advance the ball on a blocked punt. The play is over. If after the two second count the punt is not blocked, proceed to Step 3.
3. The quarterback substitution is made by removing the stationary player and putting the triple threat quarterback in its place.
4. The punt is made with the triple threat quarterback. When making the punt, the quarterback may be tilted as long as some part of its base remains in contact with the board on the spot where the base was at the time when the switch was turned off. As a result of the punt, one of the following situations will occur: (a) The punt flies out of bounds without first touching the field of play or another player. (b) The punt hits the field of play and stays inbounds. (c) The punt hits a player on the fly or after bouncing on the field of play. (d) The punt hits the field of play and then goes out of bounds. If situations (a) or (b) occur, the punt is returnable. In the event of situation (a), the punt returner stays in its original position. In the event of situation (b), the punt returner is moved to the spot of the ball. Proceed to Step 5. If situation (c) occurs and the first player hit is a member of the return team, then that player becomes the punt returner. That player's position is marked. Proceed to Step 5. If situation (c) occurs and the first player hit is a member of the punting team, then the ball is down at the spot of that player with the return team having possession. If situation (d) occurs, the play is over and return team has possession at the point where the ball went out of bounds. NOTE: The punting team may instead "fake" the punt and pass to an eligible receiver. In this case, play would resume.
5. The punting team may angle all five of its eligible receivers (even if they are engaged) to cover the punt. The return team makes no adjustments.
6. The board is turned on for two seconds (to simulate the ball being punted in the air while the kicking team runs downfield to cover the punt) and then turned off.
7. By the end of the two second count, if any player from the punting team is able to hit the punt returner's base or pass the spot of the punt returner while remaining inbounds, then the result is an automatic "fair catch." The play is over and the ball is marked at the spot of the punt returner. (If the punt returner was in the endzone, then the result is a touchback). If no player from the punting team is able to force the "fair catch," then the punt is returnable. Proceed to Step 8.
8. The stationary player in the punt returner position is removed and the actual punt returner is put in its place at the exact same spot.
9. The punt returner may be angled. No other player on the return team may be angled.
10. The punting team may then adjust and angle any of its players not engaged with a player from the return team.
11. The board is turned on and play continues until the punt returner is tackled, runs out of bounds, scores, or has its forward progress stopped.
FIELD GOALS AND PATs. A field goal may only be attempted when the offense is on beyond the opponent's 40 yard line.
Formations. The rules for offensive and defensive formations as described in Section 4.4 apply to field goal and PAT attempts. The player at the quarterback position is the kicker. The kicker must be a player on a stationary base.
Play Procedure. Plays are run as follows:
1. The offense announces its intention to attempt a kick.
2. The board is turned on for two seconds to allow the defense an opportunity to block the kick. (The kick is blocked if the kicker gets tackled or if its base is moved more than 15 yards behind the line of scrimmage). If the kick is blocked, then the defense takes possession at the spot of the kicker. The defense may not advance the ball on a blocked kick. The play is over. If after the two second count the kick is not blocked, proceed to Step 3.
3. The quarterback substitution is made by removing the stationary player and putting the triple threat quarterback in its place.
4. The kick is attempted. When making the kick, the quarterback may be tilted as long as some part of its base remains in contact with the board on the spot where the base was at the time when the switch was turned off. NOTE: The offense may instead "fake" the field goal and pass to an eligible receiver. In this case, play would resume as in Section 4.4.3, Step 10.
Quick Kick: A “Quick Kick” may be attempted once per game per coach, as long as the kick attempt is made from within the opponent’s 40 yard line, and the QB is not more than 15 yards behind the line of scrimmage. The quarterback will be replaced on the field with the TTQB at his present position.
The offense announces its intent to “Quick Kick”. The QB must me made stationary, as the defense will be allowed to re-angle any unengaged defenders, and will get a 2-second rush. If the QB is tackled, the play ends. The TTQB attempts the kick, if it is good, the offense gets 3 points. If it is no good, the ball is dead and possession goes to the defense at the spot of the attempted kick.